Switching it up for a bit…

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I’m switching up my games this summer and will be spending my time in Final Fantasy XIV: ARR. I’m still dealing with my hand healing from tendinitis but I can play FF with one hand ( very slowly but still, yay!). So far I’m having a blast with the story and the slower gameplay seems to be a boon for me. It’s a nice change of pace and scenery all around – and I’m kind of excited about the upcoming expansion too!

I’ll be blogging about my journey¬†at lenalilei.wordpress.com. Feel free to stop by if you’d like to keep up with my lalafell’s adventures! ūüôā

To Fly or Not to Fly

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As someone who has been¬†neutral on the highly divisive issue of flying, reading Blizzard’s latest announcement made me take a second look at how it affected my gameplay and enjoyment of WoW. And the key thing that stands out to me as I look at Draenor and its problems is that¬†it’s not just about flying.¬†

There are two things that really make games interesting for me: 1) Having a stuff to do and 2) Having a compelling reason to want to do them.

So it’s not just enough to fill the game with something and say “look there’s stuff to do, you’re just not doing it” – things have to be interesting enough to entice players to them. And make no mistake, that is the game’s job not mine. Flying comes into this because it affects both of these key aspects.

Limiting my “stuff-to-list”:

I recently had to quit raiding (even though it was very casual) because tendinitis reared its ugly head (my right hand can’t hold a mouse). Even while raiding, I had noticed a trend in my own guild and server where people mostly hung around garrisons for short amounts of time, and logged on for raids….and that was it. Once I had no raiding to do, I found myself trying to fill the gap. In the past when I wouldn’t raid, I did things like Archaeology, herbing on my druid, and flying around taking screenshots series for the blog (like the one I did for Mists of Pandaria). And a big plus was that I could do all of these with just one hand and still enjoy the game.

It didn’t quite hit me until the announcement, but sure enough not being able to fly severely limited my enjoyment of these things. I did try doing all of those¬†without the ability to just up and fly off to my next destination and sure enough, the experience sucked. The reward just wasn’t worth constantly figuring out how to get to which spot all for a couple of fragments. And then there were mobs which dealing with one hand doesn’t always work out that great for me. And I hardly took any screenies this time around. These are things that used to be fun through past expansions that are no longer fun for me in the current one, and from the looks of it – possibly not in the future.

I could go back to Pandaria or Azeroth and do them… but I want to be in Draenor! That’s why I bought the expansion afterall.

Lack of a compelling reason:

The decision on flying rests on their vision of Draenor which thus far has been a murky mystery chock full of contradictions.

Flight-quoteRather than expanding on what their vision is, we’re left to wonder what kind of vision that puts Garrisons and Raids at the forefront could possibly be at odds with making exploration and other activities more enjoyable.¬†I am honestly just simply confused. They want us to be in Garrisons the entire time? Or is about constantly fighting mobs on the ground and feeling “savage”? (It doesn’t make me feel very savage but there you go) Or is it about wanting everyone to raid all the time? And how did they reach their flying decision from there? I don’t understand it one bit.

This doesn’t just reflect on flying, but it makes one wonder about the guiding philosophy behind decisions in general. The WHY behind the decisions are just as important as the decisions themselves. Added to that,¬†the manner in which this decision came out reflects poorly on Blizzard but I’ll leave it to that since there’s not much else to be said for it.

About a week ago, it had dawned on me that Warcraft simply didn’t fit my needs anymore. It didn’t inspire me to keep playing and with my limitation of pure keyboard playing at the moment, it couldn’t offer me very much. So I naturally took my game time elsewhere to a game that DID accommodate my needs. The recent no flying announcement, while by itself didn’t make or break anything for me, gave me a signal that what I thought a week ago is still true for the foreseeable future.

The issue of flying is a small one if it’s just a lone issue. But its¬†cumulative weight coupled with other issues combined seems to be a greater than the sum of its parts.¬†If I were designing the game, I’d want to perk up, pay attention and maybe work on a good definition of the vision for World of Warcraft.