It’s a new day and a new patch! And while the trolls are unleashing their fury on Azeroth, the restoration tree has once again had some major changes. I’m really looking forward to these changes since they hit quite a few of things on our wishlist. Let’s take a look at what to expect!
This is a really great change. For the last couple weeks I’ve dropped Living Seed and Efflorescence from my talent build since I found their healing to be rather weak. With Efflorescence now being changed to a smart heal, I’m more inclined to spend points in it. Well that and also this other little thing they mentioned….
I have but one word for this change – yay! Living Seed always formed a dismally low portion of my heals and now I can finally freely invest in Efflorescence. This essentially brings Efflorescence to being a 3 point talent investment from previously being a 6 point talent investment. It’s a like a yummy discount at a shoe sale.
This is a really nice talent. I originally thought it was lacklustre because there are a couple raid fights where I go without using tranquility at all, let alone twice. The last few weekends however, have changed that perspective. Fights like Cho’gall have made me acutely aware of high raid damage and I think having an extra tranquility will help. I will also update my healing perspective posts on these fights seeing how tranquility can be rotated along with the Tree of Life cooldown now.
Nature’s Swiftness is another talent I passed over since it no longer had its life-saving aspect with what Healing Touch heals for now. The extra 50% healing certainly brings back that aspect and makes it a more attractive “oh crap!” spell to have around during high damage situations. It’s something I’ll be considering in my new talent build.
I’m really happy about this one since it frees up use of my barkskin immensely. There have indeed been times where I really wanted to use Barkskin but couldn’t since I needed to save it for when I’d be unleashing Tranquility.
I don’t expect to notice this too much to be honest. The only time I deliberately let my lifebloom bloom is when one of the tanks is really low and it pretty much just buys a second or two for the tank healer. Those 40k crits were pretty cool to see but let’s be honest, a lot of blooms were plain old overhealing because I missed renewing it by a second.
In summary, this patch is bringing us a lot of changes targeted to make our healing more effective but its doing so with precision rather than a blanket healing increases. I like it better this way to be honest. I think it’s going to make for some interesting talent choices and perhaps even a change in healing style. I’ll be posting up my new talent build after the patch goes live, and once I get my feet into a couple raids I’ll also be updating my healing perspectives posts. Thanks for reading and happy patch day! =)