MoP: Things I’m Stoked About

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Recently, I haven’t had much to say. I haven’t been raiding ever since our raiding group retired and fact of the matter is, raiding is how I enjoy WoW. That coupled with the fact that Cataclysm hasn’t really been fantastic in my eyes led me to wonder if I would even be playing this game come Mists. With the recent press release however, I’ve come across loads of information that have me rethinking that part. Here are the things I’m stoked about in Mists…

Mists of Pandaria: Thoughts

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Alright. I’m going to do things differently this time just because my head is swimming with thoughts and ideas. I’m looking forward to the new expansion, Mists of Pandaria, for a lot of reasons – all of which I will attempt to neatly sort out here. That said, my feelings on this expansion weren’t terribly obvious from the beginning. To be perfectly honest, my jaw dropped when I saw the trailer….in complete horror. Not that I didn’t think it’s a compelling story, because it really is – but the trailer I felt was quite terrible at bringing it across. What really sold me on this upcoming expansion is the designer’s overriding philosophy that’s driving it. It tells me that the designers are listening to players and learning from the past. After the cinematic for more details…

The Shattering: First Impressions

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I was blown away. On maintenance day, I was mostly excited and a wee bit nostalgic, but really, mostly excited. When it finally happened and I logged on, I don’t think anything could’ve prepared me for it. I was mostly in awe and at the same time, deeply saddened by what I saw… and not really because I missed the old quests particularly, but more because I saw the destruction of something that held so many memories. I expected this post to be about the changes brought to healing, to talents and glyphs and so on, but it soon became apparent that I was nowhere near ready to talk about it. We surprise ourselves sometimes.


Auberdine:

The ruins of Auberdine are quite a sight. I am impressed with the amount of detail and effort Blizzard has put into revamping Azeroth – it is no easy feat, and I think they deserve a round of applause. My awe, however, is mixed with sadness as I learned not all of Auberdine’s inhabitants survived – some of which I knew. In a chilling quest, I was asked to search for survivors and well, I came across some familiar corpses. Terenthis… I helped him combat the corruption of furblogs, and Barithras Moonshade… he sent me to gather cave mushrooms in that (formerly) naga-infested cave. The good news is that not all perished, other familiar elves such as Cerellean Whiteclaw and Volcan made it through.

Shan’do Stormrage:

He’s back, reunited with Tyrande! And in what I assume to be his uber druid form. As a good druid, I promptly went and showed them my respect. The lore behind his return in the Stormrage novel – I personally read the summary featured on WoW Insider. Its a story I highly recommend reading since the lore takes place outside the game although its effects are clearly felt.

Tree of Life:

This is probably the only really awful part of this patch – in my humble opinion. It is one of the ugliest forms I have ever seen – not to mention blatantly male. I’m not sure how female druids are supposed to warm to the idea of wearing beards. They really screwed this one up. I remember seeing the earlier pictures and thinking, “oh thats awful” but let me tell you, it goes to a whole new level when you watch yourself turn into it. I promptly obtained Glyph of Treant, with a definite sense of urgency. While it is of some consolation, I’m still slightly offended that female druids have a very obviously male model thrust upon us by default. That’s my two cents.

Well there you have it. Rather a mixed bag isn’t it? Despite my surprise at my own reactions at Auberdine, I’m rather impressed that the destruction and quests are powerful enough to evoke such feelings. It doesn’t happen often. *cough* Next time, I promise some analysis on healing, talents and all that other good stuff =)

Tribute to Tree Form

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So today is the day, and patch 4.0 is upon us. I have to admit as a lovable huggable overpowered tree, I kept up with the one thing that seemed bigger than all the numbers and spells being changed – tree form was going away. To a druid, master shapeshifter and all that jazz, it seemed like my last name was being taken away. After my stomach did a few flips, I thought to myself, “hey, this might not be so bad….when was the last time you saw your armour while you were healing?” Zul’farrak and the Bad Mojo Mask sprung to my mind instantly. And so, I decided, it was indeed time to appreciate good armour outside of roleplaying and on the job.

And then we have today, and despite my previous oh-yeah-I’m-ok-with-no-tree-form attitude, I can’t help but get a wee bit teary eyed to know that I only get a tiny window of time to be the adorable tree. Amidst these bleary eyes, I couldn’t help but remember a story from way back, when I was questing in Azuremyst Isle as part of my mission for Loremaster…and a certain Admiral wanted me to disguise myself as a tree….


Admiral Odysseus: According to the plans, the traitor and the leader of the goblins, Geezle, are to meet at a cove on the western island. I need you to be at that meeting, Melyanna.
Remember the tree and leaves? You’re going to wear them! It’s a perfect disguise.

Go to the cove and look for a naga flag. If the flag is there, it means a meeting is planned. Use the disguise kit when you see the flag and wait. Eventually the traitor will show up. Let the meeting finish then return to me with the identity of the scoundrel.


Melyannna: Well, Admiral, I could just turn into a tree…here, like this.
Melyanna changes into tree form, certain the Admiral would be impressed.
Admiral Odysseus blinks, but says nothing.
Melyanna:No? Very well, we’ll do it your way.

Tree of Life Form, I shall miss you.