Patch 5.4 is due on September 10th and while I was really looking forward to it, I get some much needed time to catch up on these posts that have simply been sitting in my drafts. Heroic Ji-kun is a really fun fight and there isn’t much of a difference between the normal and heroic versions. Much of this fight revolves around the familiar mechanics of dealing with the nests, staying out of pools and such. So, here we go!
This is a really fun fight with a giant bird and her eggs. This is a single phase fight with two parts: The main platform, and the nests. The healing strategy for this fight is divided depending on the platforms you’re healing.
This is a fairly straightforward fight from a healing perspective. There are only a couple things to keep track of here, but the challenge of Megaera is in the intense healing that it requires.
Megaera is a hydra with many heads. Thankfully, we’ll only be fighting two heads at a time – and to make it simpler, only be killing one of the two. There are three flavours of heads here (yeah, that sounds so wrong) : red (flaming), blue (frost) and green (poison). The most common strategy is to kill the red and green heads alternatingly, and completely ignore the blue one. This healing perspective is with that strategy in mind.
The heroic version of Jin’rokh is just as fun as the normal version is! He’s a big ugly troll who looks much meaner than he actually is. And now, I have a video of the fight as proof! I did a different take on this one and went with captions coupled with some eccentric music (don’t judge me!), instead of the usual narration. Let me know what you think!
It’s been two months since I set foot in a real raid, and one of the big questions I’ve been grappling with is to raid or not to raid. On the one hand, I’ve loved raiding ever since I was introduced to it – and it gives my healer purpose to her role (PvP breaks my wrists as a healer so I had to write that one off a long time ago, even though I enjoy it so much). The other side of the coin though is the whether the commitment of raiding in the current expansion makes it fun and worth my time.
It’s incredibly interesting that this dilemma has come up for me at a time when the community is ripe with debates on raiding in general this tier. There are discussions of teams getting burned out, skill differences, encounter difficulty in Throne and a general trend of a dwindling raiding population for normal modes and beyond. These general issues are great but for me it comes down to whether or not these affect my decision to raid this tier, as an ordinary raider.
And ofcourse the ultimate question is whether the raiding commitment in 5.2 and MoP is worth it?
I’m slowly catching up on my healing posts! Council of Elders is one of those fights where the sheer list of abilities can make it seem like a complex fight, but actually keeping track of them in the fight isn’t half as hard. This fight is very much like Spirit Kings – with more chaos and a soft enrage timer. In general, the raid should be spread out for this fight.
The key to this fight is Gara’jal the Spiritbinder, who apparently has a difficult time moving on. So he makes life difficult for us by empowering each of the troll Elders. They gain different abilities when they are empowered, and the longer the fight gets, the more difficult it gets to heal.
Horrible Horridon gave me a horridly horrendous headache. I just had to say it. 🙂 *Ahem* Horridon is actually a really fun fight that requires a lot of coordination from the raid. If everything is executed well, it turns into a lovely clean polished boss kill that can be rewarding.
This is mostly a two phase fight with the second being the final burn phase. The first phase involves dealing with waves of troll adds of different shapes and sizes and having the right dps priority in getting them down.
Jin’rokh is the first bad guy in the Throne of Thunder – which, by the way, I think is an awesome awesome raid. I love the environments so far and I’m excited to see the rest!
Here are a couple resources I found useful for patch 5.2 in regards to healing. It includes posts about the new proc system for trinkets, class -specific gear lists and class changes. Lots of good reads here – enjoy! 🙂