Mists of Pandaria: The Return to Fun

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I’m a little late for first impressions but this is a good thing. I’ve been playing far too much to have time to sit down and gather my thoughts on the expansion – and who would’ve thought I’d be having this much fun! It’s really what sums up this expansion in the best way for me. It’s just plain fun, and that’s something that was sorely missed in the last two years.

Here I am, grinning like a kid in a candy store, while I play a game I’ve begun to love again.

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Theramore’s Fall: No Story For You!

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Where do I begin. I was looking forward to Theramore. Really, I was. I even waited until my buddy got home to run it for the first time! And then, I ran it…and came out with mixed feelings of shock, disappointment and a general sense of being annoyed and underwhelmed. Why?

Theramore’s Fall involves the destruction of a city that’s been around since Vanilla – its destruction marks a key turning point in the story of the Horde and the Alliance. It was supposed to foreshadow the war that is to come. And the destruction of her city by the bloodthirsty warchief changes Jaina Proudmoore herself. I expected that event of this magnitude would have some amount of detail shown ingame.

Well, it did none of that.

Warning: This post contains spoilers from Tides of War and the Theramore scenario.

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