The Price of Rewriting History

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This is a post that sat in my drafts folder for about four years. Yep, four years. The entire time it’s been simmering since the Cataclysm at the back of my mind. Two things have propelled me to dust this one off and finish writing about it. The first was the announcement of Vanilla servers at Blizzcon in 2017; the second, taking a second look at the journey through Azeroth as I level my lightforged draenei paladin.

Blizzard took a huge risk back in Cataclysm when they decided to wipe the slate clean and redo Azeroth. It’s something almost everyone wishes they could do but can’t – and for good reason. We don’t get do-overs sometimes. They in effect, rewrote history by erasing some of it – and the question I have long sought to answer out loud: Was it worth it?

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The Importance of Time

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It is said that the simplest stories are often the best ones. All it takes is a character, a world that draws you in and a journey. And the journey, the ups and downs, and the events and people in it keep us coming back to it. The journey is usually the highlight of story in a game world like Warcraft’s, and the journey is inextricably tied to what happened before and what happens next.

Somewhere along the line, Warcraft seems to have forgotten this mantra along the way. In the tug of war between game-play and story, I imagine story has usually come in second place. The results are glaring cracks in the game world, and a distinct lack of a compelling journey. The importance of story is not in question here – it affects the entire game world and gives players a reason to want to be in it. Today’s post is more about how Warcraft arrived at this point.

There are two points in Warcraft where I feel like the game world took a huge hit from decisions, and both these decisions took a single thing for granted: the importance of a timeline.

The importance of having a beginning to a journey, and knowing exactly how things follow after is huge. And we lose that continuity if time is this flexible thing we can manipulate at the drop of a whim. The story isn’t a journey anymore then – it becomes more about figuring out what the hell’s going on.

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The Story of my Feralheart Raiment

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Many moons ago, there was a young druid who wandered the forests of Ashenvale in a quest for adventure. She was young and curious about the world and so she travelled far beyond her home in Kalimdor helping folks wherever she could.


One fine day, her adventures took her to the dwarven city of Ironforge where a woman by the name of Deliana had an interesting proposition for her. If the druid were to provide her with certain items of Wildheart and a few extras, she would exchange those for superior Feralheart items. Now the druid was starry eyed for she had never seen purple items before. She did as Deliana asked of her and obtained her items, but Deliana’s requests seemed to grow in price, time and effort! Considering this a waste of her time, she avoided Ironforge for a while.


In time, she discovered the Outland and while looking through her inventory, couldn’t see why one would keep hard-to-obtain armour such as those Feralheart things, when the Outland had so much better! Now, despite her adventures, our druid was rather naiive — she did not know of dungeons and raids, and she had not discovered the druidic power of healing! In her innocence, she did away with the items, and continued on her merry journey.


Leaping to present day, our druid is much more grown up and she has chosen to finish Deliana’s requests she abandoned so long ago. Why you ask? Simple really…they looked like the vestments of the moon itself! So pretty and nocturnal amidst the stars — really seemed like something worth having for a druid.

I speak of the Feralheart Raiment — also known as Dungeon Set 2. I don’t know whether this set will be available after Cataclysm given that blue posts mentioned revamping quests and thus rewards, as well as getting rid of class-specific quests. So, I embarked on the journey to obtain this set. After going through, what I consider a feat of strength (they really should make completing these quests an achievement), I feel obligated to share what I’ve learned with my fellow druids in the hope of making their experience…*searches for the right word*….smoother than mine =)

The Feralheart Raiment is obtained by upgrading the Wildheart Raiment through a long series of quests involving much travel, gold and time. The Wildheart pieces drop in Stratholme, Scholomance and Blackrock Spire.

Head: Darkmaster Gandling (Scholomance)
Chest: General Drakkisath (Blackrock Spire)
Spaulders: Gizrul the Slavener (Blackrock Spire)
Kilt: Baron Rivendare (Stratholme)
Feet: Mother Smolderweb (Blackrock Spire)
Hands: The Unforgiven (Stratholme)
Wrists: Stratholme and Blackrock Spire (random drop)
Waist: Stratholme and Scholomance (random drop)

In short, Feralheart Raiment = Wildheart Raiment + Deliana’s quests.

Here are my lessons learned, fellow druids. May they help you on your journey, and lighten the burden of this challenging quest.

  • The Wildheart Bracers, Gloves and Belt are all BoE – so keep an eye on the auction house for those to save you farming for them.
  • Having the Direbrew Remote, the Shadowforge Key, Crescent Key and Key to the City is almost a requirement – you will be sent to these instances numerous times for quests and to farm off the remaining Wildheart pieces needed for turn ins. Having these will cut down your dungeon time significantly.
  • Use your professions to help you cut down travel time as far as possible (such as Inscription and Engineering). If you have a mage friend who would accompany you, all the better.
  • Start collecting the items you need early on – WoWWiki has a great list of the quests and the items you need for them. Some of them are rather hard to find since Old World is now long forgotten – such as Mooncloth, Enchanted Leather, Dark Iron Bar and Stonescale Oil.
  • In particular, look out for Flask of Supreme Power and Scroll: Create Signet of Beckoning: Fire on the auction house. The first is needed as part of a quest turn in. The scroll is to save you having to farm out endless Twilight Trappings in order to have a chance of summoning the Duke of Cynders. You will need the Duke of Cynders as part of the quest Three Kings of Flame. This is often the most frustrating and challenging part of the questline, and keeping an eye out for scrolls early on can make a huge difference.
  • Some of the quests and items needed have a reputation pre-requisite such as honoured with Argent Dawn and friendly with Cenarion Hold. Do not worry about these for the moment – you will automatically get reputation while farming dungeons and in the case of Cenarion, farming for items. I ended up hitting exalted with the Argent Dawn simply while farming for my Wildheart Kilt and collecting scourgestones on the way. Friendly with Cenarion Hold is irrelevant now since they recently changed the starting reputation to be friendly for druids. Although I have heard stories of folks hitting exalted with Cenarion Hold while farming Twilight Trappings to summon the Duke!
All in all, they’re rather fun to do. You get to commune with ghosts, traverse the molten depths of the Spire, and even challenge the odd hero! They may be long, tedious and downright frustrating, but the reward at the end makes it worth it.
You’re probably wondering what happened to that innocent druid who did away with her Feralheart Gloves, Belt and Bracers early on. Indeed our druid  wished she could have those items back, but doubted that even the Masters of Warcraft could erase actions from history. Perhaps she should have a word with the Keepers of Time? Unfortunately, the end of that story will be revealed another time when we take a look at Sets and Tier pieces. Until we meet again!