Ah shinies. Patch 4.3 is here and so are epic gems. Well, atleast they’re in the game technically. I can’t really say I’ve got my hands on any of these mythical gems of epicosity. I’ve seen them floating about the auction house for sky high prices and I’ve opened geodes hopefully and I have to yet to hold one, cut one much less socket one. I held off talking about this for a little while in the hope that my initial reaction was just that — a simple reaction of shock and dismay that would quickly be proven unneeded and melt away. Unfortunately, Season 11 has begun and not much has changed.
Currently epic gems can be obtained by the following ways. The first is raiding normal or heroic Dragon Soul – each boss drops a token which can be turned in for a geode. Consequently, each geode has a small chance of giving you an epic gem. The other source is conquest points but these have their own limitations. Conquest points can only buy you pre-cut hybrid resilience gems.
The consequences of this extremely RNG dependant limited supply go far beyond a simple “no shinies for you”. It excludes the crafters, turns raiding into a semi-gathering profession and thus puts Jewelcrafting as a profession in a unqiuely bad spot. While I support the idea that epic gems should be truly epic, the idea’s implementation in 4.3 seems short-sighted and badly done. It leaves me wondering whether these epic gems have crossed the line of epic into the realm of irrelevance.