The Importance of Time

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It is said that the simplest stories are often the best ones. All it takes is a character, a world that draws you in and a journey. And the journey, the ups and downs, and the events and people in it keep us coming back to it. The journey is usually the highlight of story in a game world like Warcraft’s, and the journey is inextricably tied to what happened before and what happens next.

Somewhere along the line, Warcraft seems to have forgotten this mantra along the way. In the tug of war between game-play and story, I imagine story has usually come in second place. The results are glaring cracks in the game world, and a distinct lack of a compelling journey. The importance of story is not in question here – it affects the entire game world and gives players a reason to want to be in it. Today’s post is more about how Warcraft arrived at this point.

There are two points in Warcraft where I feel like the game world took a huge hit from decisions, and both these decisions took a single thing for granted: the importance of a timeline.

The importance of having a beginning to a journey, and knowing exactly how things follow after is huge. And we lose that continuity if time is this flexible thing we can manipulate at the drop of a whim. The story isn’t a journey anymore then – it becomes more about figuring out what the hell’s going on.

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Being Horde

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It’s a been around three months since I started raiding hordeside and that’s around enough time for me to consider bringing up my army of alts there. (I am still a gnome at heart ofcourse, and I always poke my raid team about going back to the alliance but hey, that’s not what this post is about.)

I’ve rolled numerous horde alts in the past – often inspired by the Warcraft cinematics I watched. In fact my very first horde toon, an undead warlock, was inspired by the badass murloc-burning guy you see up there. I’m the sort of the player who likes to relate a little bit to my characters – even if they’re only being rolled for something like profession purposes. And so I was quite surprised that when I tried to roll my alts this time around, I found myself somehow unable to play a majority of the horde races. What had changed?

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Mists of Pandaria: Thoughts

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Alright. I’m going to do things differently this time just because my head is swimming with thoughts and ideas. I’m looking forward to the new expansion, Mists of Pandaria, for a lot of reasons – all of which I will attempt to neatly sort out here. That said, my feelings on this expansion weren’t terribly obvious from the beginning. To be perfectly honest, my jaw dropped when I saw the trailer….in complete horror. Not that I didn’t think it’s a compelling story, because it really is – but the trailer I felt was quite terrible at bringing it across. What really sold me on this upcoming expansion is the designer’s overriding philosophy that’s driving it. It tells me that the designers are listening to players and learning from the past. After the cinematic for more details…