Healing Perspectives: Wind Lord Mel’jarak

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The key to this fight is dealing with the adds that Wind Lord has with him right from the get-go and ultimately killing him before the enrage timer hits. A lot of the success for this fight comes from well managed CCs on certain types of adds as well as getting some decent AoE and splash onto Wind Lord while the adds are being killed.

The fight consists of two phases: Phase 1 is the add-filled phase; Phase 2 hits when the adds are dead and the raid is required to do a little dance while killing Mel’jarak.

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Healing Perspectives: Garalon

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Garalon is one of those fights that is awful while learning but beautiful once mastered. Well….as beautiful as a bug could get I suppose. For a complete detailed strategy on the fight, I highly recommend checking out many of the great resources on it. This post is primarily from a healing perspective and assumes basic knowledge of the mechanics.

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Healing Perspectives: Blade Lord Ta’yak

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I’m back raiding! *creaks raid muscles* It’s good to be healing again – and this is around the time where the new patch will be out soon, and I realise I have all these posts that are waiting published!

Today, it’s all about how to help yet another ugly bug in Heart of Fear meet his doom!┬áMuch of the fight involves good positioning and well-timed heals. It’s one of those fights I highly recommend viewing/practicing in LFR – it’s a great way to get used to the mechanics and figure out a healing rhythm.

Blade Lord Ta’yak is a simple fight with two phases. Phase 1 is what I call the raid dance phase, where the raid collapses in and spreads out to deal with Unseen Strikes and Wind Step. Phase 2 occurs when Ta’yak hits 20% health and involves the long-tornado-run-of-doom.

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Healing Perspectives: Imperial Vizier Zor’lok

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It seems as though no raid is complete without some bug squishing, and Heart of Fear is the place for that this expansion. We start off with the Imperial Vizier Zor’lok!

Imperial Vizier Zor’lok is a fun fight that can be thought of in two phases: Phase 1 is when Zor’lok darts about from platform to platform and does unique abilities specific to those platforms; Phase 2 hits when Zor’lok lands in the middle of the room, and combines all the abilities from the platform for the remainder of the fight.

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