Patch 6.2.3: Thoughts

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So this is new. I wasn’t expecting anything – so seeing news of Patch 6.2.3 had my heart leap a little. I didn’t expect any more content so what could this possibly offer?

Patch 6.2.3 tells me one thing clearly: They know players have left in droves. They know they screwed up. They know this is the shortest, and possibly worst expansion yet.

The developer’s insights section of the review says a mountain of things to me. So here’s my translated version of it all:

Cross-realm Mythic Raiding:

My biggest criticism of how Mythic raiding ultimately panned out is that it has screwed over anything less than a high population server. Difficulty? Fine. Skill? Absolutely. Time commitment? Totally fair. But the breaking point of Mythic is usually recruiting and maintaining a 20-man roster which is nigh impossible on a low population server. So guilds are either faced with the choice of real money transfers or simply staying on their server and not doing Mythic at all. Thus we are left with servers who actually see zero Mythic kills. ZERO.

In patch 6.2.3 we get:

Mythic-DI

Translation: Crap, this isn’t working out. Fixed sizes are great but in view of the dwindling population, maintaining 20-man highly skilled roster is logistically ridiculous. Quick! We need to address the population issue!

My 2 cents: Well, it may be too little too late. And it is what it is – a band-aid. It also is largely irrelevant the majority of the population who don’t do Mythic.

Return of Valor:

Valor-DI

Translation: Hey, we put in Mythic dungeons but no one is doing them. Actually….no one is doing anything at all, outside of raiding. Atleast raiders would use the rest of the week to valor cap – yes that’s it! Bring back valor and lengthen dat tradmill! Let’s expand valor to be a gearing resource to entice players to run dungeons and LFR. 

My 2 cents: I am mildly interested in this for the sole reason that I can no longer seriously raid as a healer. Yeah – I meant to write a post about that, oops. Anyways, I wondered if I would like to try out being a different class and trying raiding again without breaking my hands thanks to the role change. This would be useful if I wanted to gear up an alt and start afresh. But half of me is going meh, and the other half goes maaaaaaybe. So really, a 1% chance.

But honestly, if I’m not seriously raiding, why do I need better gear? 

Item Upgrades in Dungeons:

Items-DI

Translation: We need to give people more incentives to do the precious little content we have poured in. Give them better gear for doing dungeons – it makes it more exciting. I say, lengthen dat treadmill!

My 2 cents: Maybe they didn’t hear me the first time. IF I’M NOT RAIDING, WHY DO I NEED BETTER GEAR??

Mount:

Mount

Translation: Add mounts guys – people love mounts. And then they’ll run it more!

My 2 cents: See this is interesting because my game time coincidentally expires soon. Mounts are cool….but are they cool enough to resub for? Nope not really – especially considering that there is no new content added. Just pathways to gear and raiding, and a mount. Huh. Meh.

Final Thoughts:

They’re listening, and they know something is wrong. I’m not sure they’re on the right path to fixing it though – but these small steps may lead to bigger ones. They really need to focus on the world and story and let go of details that pertain mostly to raiding and little else. As a former raider, I get that raiding is exciting but I also now view content entirely differently. If I don’t raid anymore, what’s in it for me?

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One thought on “Patch 6.2.3: Thoughts

  1. I think some of this may be an artifact of being an ex-raider settling in to non-raiding life and missing one of the big truths that raiders sometimes miss: everyone needs (or at least wants) gear, because gear is progress. Everyone (unless you’re completely AH-surfing) would like to clear their dailies a little quicker, or be able to solo old raids more confidently, or have new looks for transmog / RP. Or, subconsciously, be able to see a mark of progress against time put in.

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