Patch 4.1: Resto Changes Analysis

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It’s a new day and a new patch! And while the trolls are unleashing their fury on Azeroth, the restoration tree has once again had some major changes. I’m really looking forward to these changes since they hit quite a few of things on our wishlist. Let’s take a look at what to expect!

Efflorescence has been redesigned. It creates a healing zone at the feet of a Swiftmend target, but this healing zone now restores health equal to 4/8/12% of the amount healed by Swiftmend to the three most injured targets within 8 yards, every 1 second for 7 seconds. This periodic effect now also benefits from spell haste, but the individual ticks cannot be critical effects.

This is a really great change. For the last couple weeks I’ve dropped Living Seed and Efflorescence from my talent build since I found their healing to be rather weak. With Efflorescence now being changed to a smart heal, I’m more inclined to spend points in it. Well that and also this other little thing they mentioned….

In addition, Living Seed is no longer a prerequisite talent for Efflorescence.

I have but one word for this change – yay! Living Seed always formed a dismally low portion of my heals and now I can finally freely invest in Efflorescence. This essentially brings Efflorescence to being a 3 point talent investment from previously being a 6 point talent investment. It’s a like a yummy discount at a shoe sale.

Malfurion’s Gift now reduces the cooldown of Tranquility by 2.5/5 minutes.

This is a really nice talent. I originally thought it was lacklustre because there are a couple raid fights where I go without using tranquility at all, let alone twice. The last few weekends however, have changed that perspective. Fights like Cho’gall have made me acutely aware of high raid damage and I think having an extra tranquility will help. I will also update my healing perspective posts on these fights seeing how tranquility can be rotated along with the Tree of Life cooldown now.

Nature’s Swiftness now also increases the healing done by the affected nature spell by 50%.

Nature’s Swiftness is another talent I passed over since it no longer had its life-saving aspect with what Healing Touch heals for now. The extra 50% healing certainly brings back that aspect and makes it a more attractive “oh crap!” spell to have around during high damage situations. It’s something I’ll be considering in my new talent build.

Druids now innately have 100% pushback protection from damage while channeling Tranquility.

I’m really happy about this one since it frees up use of my barkskin immensely. There have indeed been times where I really wanted to use Barkskin but couldn’t since I needed to save it for when I’d be unleashing Tranquility.

Lifebloom’s bloom effect has been reduced by 20%.

I don’t expect to notice this too much to be honest. The only time I deliberately let my lifebloom bloom is when one of the tanks is really low and it pretty much just buys a second or two for the tank healer. Those 40k crits were pretty cool to see but let’s be honest, a lot of blooms were plain old overhealing because I missed renewing it by a second.

In summary, this patch is bringing us a lot of changes targeted to make our healing more effective but its doing so with precision rather than a blanket healing increases. I like it better this way to be honest. I think it’s going to make for some interesting talent choices and perhaps even a change in healing style. I’ll be posting up my new talent build after the patch goes live, and once I get my feet into a couple raids I’ll also be updating my healing perspectives posts. Thanks for reading and happy patch day! =)


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